![]() ![]() A link to some videos on how to start a live link wont do unless the videos are current and using latest versions of both maya and ae. This needs fixing but more importantly having someone at Autodesk actually look at this properly and troubleshoot it like I have been trying to do. But it does show us something important and that is that something is broken and that the functionality isn't working and must be fixed as there are hundreds of Maya artist trying to use this and giving up. This is just for sending a camera to maya not the other war around which is another headache altogether. The work around is to change mayas fps to 24fps if ae is 25 fps. So this video shows that if both maya and ae are set to the same frame rate there is still an offset issue. In After Effect some link has been made but it creates what appears to be a 100x100 empty solid. I created a new Maya scene, added a Torus, opened Live Link on both programs, and dragged the torus object from the Maya Outliner to the Maya Live Link window. I spent some time trying to work this out and eventually have found the issue. My problem is the After Effects Live Link is not transferring Maya content correctly at all. In contrast to sending a camera and object/null information to AE trying to send AE camera data to maya is also an issue. You can try to offset this in AE by a frame or 2 and momentarily all seems fine but then the frames start to become more and more offset. Either Maya or AE have an issue either exporting data or interpreting data between one another. Maya will send the data over to ae but there seems to be a time/frame interpolation issue between the softwares. I have been trying to fix this for ages now. I would like to know what is happening with the Maya to AE livelink workflow too. ![]()
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